Operation Showdown: Difference between revisions
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*Round 4 vs Blue Star Dominion | *Round 4 vs Blue Star Dominion | ||
The fleet for each team consisted of one Raider-class Missile Corvette, four Tri-Mark VII Interceptors, twelve TIE/in Interceptors, and twelve A/SF-01 B-wing Starfighters. Pilots of One Nation's team were Alani with B-wings, Athrun with TIE Interceptors, Lilith with Raider-class and Nirvana wuth Tri-Marks. | |||
The general strategy during space battles was to protect the team's B-wings and destroy the opponent's Raider-class. It was deemed that the team who lost their corvette and the ability to destroy it would the team likely to lose the match. This strategy proved to be working until One Nation's team faced JOE at a disadvantaged match (3 vs 4 pilots). The last match against Blue Star Dominion demonstrated how durable Tri-Mark gunboats could be as they kept evading damage from Lilith's corvette. Athrun was often the last pilot alive of the team, proving his expertise as a fighter pilot. | |||
==Ground Combat== | ==Ground Combat== | ||
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The NPC squad distribution was: Alani with Musicians, Athrun with Riflemen, Lilith with Melee Troopers and Nirvana with Scouts. | The NPC squad distribution was: Alani with Musicians, Athrun with Riflemen, Lilith with Melee Troopers and Nirvana with Scouts. | ||
During most round the team employed an aggressive strategy, but the main weakness proved to be the lack of naturally high Perception skill. Without sensor sharing or ability to boost everyone's Perception with items, the team found itself often outflanked by the opponents. Player characters with low HP also found themselves at a disadvantage because of the ability to hit the Squad leader (the player character) while the NPCs were still alive, effectively immobilising the squad. | |||
[[Category:Military]] | [[Category:Military]] |
Revision as of 21:34, 27 January 2022
Operation Showdown was the codename for combat training operations conducted in Year 22 between Day 203 and Day 215 in the hidden system Mystery Land of the Western Reaches sector. The event involved a large number of teams from across the galaxy. Those who represented One Nation were awarded the Operation Showdown Medal.
The main part of the event was a double-elimination tournament, with separate rounds for Space and Ground Combat. One Nation team was knocked out of the event in Round 4 of Space Combat by Blue Star Dominion team, and in Round 2 of Ground Combat by Kornova Corp team.
The event also included a Mystery Round, which consisted of several puzzles and non-combat challenges that had to be completed individually by each team member. One Nation's team ranked 7th out of 64 teams.
Space Combat
Championship bracket
- Round 1 vs NovaStar Industries
- Round 2 vs Tion Hegemony
- Round 3 vs Jawa Offworld Enterprises
Elimination bracket
- Round 4 vs Blue Star Dominion
The fleet for each team consisted of one Raider-class Missile Corvette, four Tri-Mark VII Interceptors, twelve TIE/in Interceptors, and twelve A/SF-01 B-wing Starfighters. Pilots of One Nation's team were Alani with B-wings, Athrun with TIE Interceptors, Lilith with Raider-class and Nirvana wuth Tri-Marks.
The general strategy during space battles was to protect the team's B-wings and destroy the opponent's Raider-class. It was deemed that the team who lost their corvette and the ability to destroy it would the team likely to lose the match. This strategy proved to be working until One Nation's team faced JOE at a disadvantaged match (3 vs 4 pilots). The last match against Blue Star Dominion demonstrated how durable Tri-Mark gunboats could be as they kept evading damage from Lilith's corvette. Athrun was often the last pilot alive of the team, proving his expertise as a fighter pilot.
Ground Combat
Championship bracket
- Round 1 vs The Hutt Clan
Elimination bracket
- Round 1 vs REBEL SCUM
- Round 2 vs Kornova Corp
For the ground combat rounds, each team was assigned four squads of level 10 NPCs; Riflemen, Melee Troopers, Scouts and Musicians. They were equipped with E-11 blaster rifles, dual vibroblades, X-45 sniper rifles with Macro Binocualrs, and dual Relby K-23 blaster pistols; respectively. Teams were allowed to distribute Skill Points by themselves, allowing for different strategies. One Nation's team focused predominantly on Dexterity and Dodge skills.
The NPC squad distribution was: Alani with Musicians, Athrun with Riflemen, Lilith with Melee Troopers and Nirvana with Scouts.
During most round the team employed an aggressive strategy, but the main weakness proved to be the lack of naturally high Perception skill. Without sensor sharing or ability to boost everyone's Perception with items, the team found itself often outflanked by the opponents. Player characters with low HP also found themselves at a disadvantage because of the ability to hit the Squad leader (the player character) while the NPCs were still alive, effectively immobilising the squad.